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Thinking of starting a money making rpg

Caltexs

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Thinking of starting a browser based rpg that gives users real money when they train troops, upgrade stuff, sell resources etc.
Tell me what features you guys want in it!

*I'm programming it myself
 
Multiple payout option (including crypto), lower payout, refferal system, social media support, not to much ads. I think these are basic. You need to tell us more about game so we can add more suggestions.
 
Multiple payout option (including crypto), lower payout, refferal system, social media support, not to much ads. I think these are basic. You need to tell us more about game so we can add more suggestions.
How low should the payout be?
And yea its basically just a browser text based rpg, you can have an army, form clans, fight other player's kingdoms, level up etc etc
 
How low should the payout be?

Depends about how much you user can earn per action. I think it would be good if standard user can earn 5$ or more per month and Premium user 10$ or more. Of course, that also depend on time spend on site and how much Premium membership cost.
 
Depends about how much you user can earn per action. I think it would be good if standard user can earn 5$ or more per month and Premium user 10$ or more. Of course, that also depend on time spend on site and how much Premium membership cost.
depends on how much people can earn per day , if they don't earn that much , then something around 2-5$ would be enough ( 3$ is a perfect amount ) , but if they earn a lot , then it should be 10+
I aim to have actions reward the player $0.001 - $0.5 or more depending on the advertising network, may also have offerwalls in place somewhere, still thinking about that one. There will also be no cap on earnings.

Current actions that will reward users -
-Training troops
-Training Hero (the hero is you, the player, training will unlock skills that can help in battles)
-Attacking other players
-Upgrading and building structures

I'm also currently thinking about a clan system that rewards clan members bonuses and top clans bonuses. Let me know what you think.

Following
Glad to hear
 
The program you are trying to launched is a very good one that will motivate lots of people cos majority loves games. I will love your games to mobile compatible, add payment options like skrill and others with good reward package.
 
First users will want a user friendly experience with it,so start with making it easy to navigate and make it more impact with the money making side of it. If users are able to grab up to a dollar or more from it daily,then it will be a success.
 
I think that's a good idea. Browser as a video game. Just go ahead ... Maybe you should pay attention to the graphics, because that's the most compelling part of the story ...
Its really a good idea that you have focus to develop games to built in a good ways which usually make people to use it regularly. I also believe that you have to think about Graphics part.

It's going to be a browser text based game, kinda like torn city. So there won't be graphics besides art
 
I have only one advice for you
don't let people play the game for money because it's not gonna succed
just make it a fun game that people enjoy
the trap that those games falls on is being sure that they will atract so much people because they pay you
but the reality is if the player didin't fin the game fun he will not lose his time for some cents
 
there's quite some rpg browser games that rewards players by playing try for example hitbits , a browser clicking rpg game with faucet, not that many features in the site but it's simple
 
Focus on player's enjoyment first and foremost, the money can come later. Don't bombard the game with ads since a lot of people dislike it, and don't feature microtransaction since most gamers loathe it.
 
You can also copy the strategies employed by any other game developer, like coastal cities. Seems that one is quite popular and attracting a lot of people.
 
Make a game first and then monetise it. Your game is sure to suck if monetising is the main priority. I know you said that the game will just be text based, but I'd strongly recommend you reconsider that. Very few people will be willing to play a text based game. The graphics don't have to be good, they just have to exist. If you haven't played a game called "Castle of the Winds", then look it up - that is the level of quality you should be striving for. Good enough to make life easy for the player, while being poor enough that it won't require a huge amount of resources to make. In fact, I'd copy CotW as much as I could if I were you. I don't mean plagiarise, but I do recommend scrapping your strategy plans and replacing them with a roguelike game (like Castle of the Winds itself is). Strategy games are a dime a dozen and get really boring really fast, but people can play a Roguelike forever.
As for the monetisation, surround the game with ads which you receive 100% of the monetisation for. Give 100% of the money earned from ads clicked within the game to the player. If the player is choosing to click an ad, you want it to be worth as much to them as possible, otherwise they won't be inclined to click anything.
 

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